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Figma Link Reproportioning ON HOLDFigma Link Reproportioning ON HOLDMisc

Lalam24Lalam24hace 6 años
So, being the lunatic I am about proportions, I've decided to reproportion figma Link. Problems with the original: crotch/hips were placed too high, assuming the belt was closer to the hips than the waist, rather than the other way around (90s way of wearing pants/belts), upper body a tad too long to compensate. The arms are also too long, having the appropriate height if compared to the end of the tunic, which is incorrect as previously stated. Boots are knee high, ankles are too thin/boots too uniform/not fat enough (boots not being resculpted, ankle width has already been adjusted). Chin/jawline protruding too much forward, hair too spread from the base, face too thin, and hat too high/not fitted properly. Neck too short, collar inaccurate for.. well, several reasons. Shoulder/sword belt too rounded and tall on top, waist belt too wide/makes him seem fat with the tunic placement above. Gauntlets too high and improperly shaped, shoulders too rounded and poorly placed, sleeves too short, ears too pointed and sword sheath placed improperly for the left/right handed feature.

http://s1.tsuki-board.net/upload/pictures/2014/04/24/977260.jpeg

Now, what I'm doing isn't making it completely accurate, as I don't want to do any resculpting to the face (needs to be wider), but I will be making it look more humanly reasonable/personally "cool" looking. The tunic at the upper body won't be as wide, the pants will close up more towards the crotch to stress where the crotch ends (kind of like the prototype RAH link), and the shoulders may be a tad more broad. The shoulders themselves will have a balljoint at the initial bicep swivel so I'll be able to adjust broadness, though.

The feature's primarily meant for allowing the shoulder to push up and go over the cover, instead of always looking relaxed. The knees are going to be replaced with a new joint, though I don't know exactly how I'm going to go about doing that yet. Right now, the only thing finished is the face, which was completely repainted to look nicer, rather than accurate. Again, it's adapting the sculpt to look better in some areas, rather than being completely accurate. For quick putty, I'm using cotton/tissue + CA on certain areas. It's not exactly like a putty, but it clearly bonds better with the plastic, and has higher viscosity/is less brittle. I've let some batches of it sit over several years so I know the end result is consistent, and won't decay. The photo below shows mods I was doing trying to just adapt the proportioning, with a random test to the right that ended up being the model for reproportioning it. (the face here is also finished)

http://s1.tsuki-board.net/upload/pictures/2014/04/24/977259.jpeg

I was advised by a friend to post this here given the community's reputation, so I'm really hoping for some questions so I can cover as much as I can. I've never shown the progress of what I do because it really starts as a mess and is often inconsistent. I'm also the guy who took the photo of the two links screaming with the link packaged in the background... which is an unnecessary headsup but I thought I'd mention it.

I do not know how consistently I'll be updating this, but I'm hoping at least twice a week.

Thanks for looking.

UPDATE 2/24

Here's the arm setup, a lot of the area is clearly still rough, so ignore the slop. Dremeled a socket into the bicep, making sure it was a little more towards the back so it could move forward while staying up more. The joint setup was made from another figma shoulder joint + a stripped peg from the opposite end then shaped to fit the other side. It's not the most uniform piece, but similar to the underarm, I'm not done sanding and finalizing it. Some tightening and etc still needs to be done, but for now the image shows how it works pretty well.

http://s1.tsuki-board.net/upload/pictures/2014/04/25/977478.jpeg

I apologize for the poor photo quality again. My actual photo setups have my camera stationary and clearly a light setup that isn't horrible.
7,026 hits • 0 favorito17 comentarios

Comentarios17

Terellicioushace 6 años#2122811Aw man, both offers sound promising. Feel free to let me know whichever one gets done first! I'd love to see progress pics too, always interesting.
I usually don't name drop but I'm sure we've messaged before. Familiar with PilotTails? On YouTube?

I do, actually.
hace 6 años
Lalam24hace 6 años#2122515I'd love to say yes but I'm booked with other projects. However, I am remaking my young link in the near future, and will be casting at least 4 of them, so I'll remember to message you back once that's done... which may be over a year.
The scale of the epoch head is far beyond this one, too, so I'd rather not have to do two different headsculpts.
But I have about 5 spare epoch young link heads, so I might do some modifications and see what you think of them.


Aw man, both offers sound promising. Feel free to let me know whichever one gets done first! I'd love to see progress pics too, always interesting.

I usually don't name drop but I'm sure we've messaged before. Familiar with PilotTails? On YouTube?
hace 6 años
Terellicioushace 6 años#2122486Dear Lalam,
I am a fan of this little kitbash and many of your other improvement sessions over at DeviantArt. This one looks like a lotta work tho, but you'll likely take care of it no problem.
I just wanted to express a concern with another Link figure. My Epoch Majora's Mask Link looks dead on to the concept art, in my opinion... except for his face! Oh man it irks me to this day... I was wondering if I could possibly commission a facial resculpt more in line with the game art... feel free to say no! But if you're feeling it, I'd love to hear what cost would be like.

I'd love to say yes but I'm booked with other projects. However, I am remaking my young link in the near future, and will be casting at least 4 of them, so I'll remember to message you back once that's done... which may be over a year.

The scale of the epoch head is far beyond this one, too, so I'd rather not have to do two different headsculpts.

But I have about 5 spare epoch young link heads, so I might do some modifications and see what you think of them.
hace 6 años
Dear Lalam,

I am a fan of this little kitbash and many of your other improvement sessions over at DeviantArt. This one looks like a lotta work tho, but you'll likely take care of it no problem.

I just wanted to express a concern with another Link figure. My Epoch Majora's Mask Link looks dead on to the concept art, in my opinion... except for his face! Oh man it irks me to this day... I was wondering if I could possibly commission a facial resculpt more in line with the game art... feel free to say no! But if you're feeling it, I'd love to hear what cost would be like.
hace 6 años
Atras-Kainbluthace 6 años#2110257Because sometimes you adore a certain character, but there are barely any good figures or merchandise of him/her out there.
Now you have the choice between a) accepting that there is no merchandise which suits your needs, b)to build a figure complete from scratch (which is difficult) or c)to buy one of the available figures and chance it until it suits your expectations.
At least that's how I would explain it :)

Wow, thanks for tackling this one for me. You're completely correct here.

I did originally buy the figure being content with it -- I didn't buy it with the intent on fixing, but I was always irked by its appearance.
hace 6 años
Nagara_Venteelhace 6 años#2110040That is entirely different. Those are made for such endeavors. The question was with such a list of problems why pay hard earned money for something that is entirely wrong. I think you misunderstood.

Because sometimes you adore a certain character, but there are barely any good figures or merchandise of him/her out there.
Now you have the choice between a) accepting that there is no merchandise which suits your needs, b)to build a figure complete from scratch (which is difficult) or c)to buy one of the available figures and chance it until it suits your expectations.

At least that's how I would explain it :)
hace 6 años
Morohace 6 años#2110009Why bother to paint all the colors on a precolored model kit? Why bother to put together a garage kit? I think customization is a worthwhile endeavor in its own right.

That is entirely different. Those are made for such endeavors. The question was with such a list of problems why pay hard earned money for something that is entirely wrong. I think you misunderstood.
hace 6 años
Nagara_Venteelhace 6 años#2109832This might be nit picky, but with that list of problems why did you bother to buy him at all? You obviously have a lot of skill, but it seems like long ways to go. I am interested in seeing completed picks, but I think Link looked fine from the start.
Why bother to paint all the colors on a precolored model kit? Why bother to put together a garage kit? I think customization is a worthwhile endeavor in its own right.
hace 6 años
This might be nit picky, but with that list of problems why did you bother to buy him at all? You obviously have a lot of skill, but it seems like long ways to go. I am interested in seeing completed picks, but I think Link looked fine from the start.
hace 6 años
Very interesting work, I always like to look at modifications well done, I look forward to see the final result =)!
hace 6 años
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